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GeForce GTX 1060 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1060 has core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 should be 71% quicker than the Radeon HD 3870 X2 512MB in general, because of its greater bandwidth. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 81408 (71%)

Texel Rate

The GeForce GTX 1060 is much (more or less 356%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 94080 (356%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1060 is superior to the Radeon HD 3870 X2 512MB, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 45888 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2016 Jan 28, 2008
Code Name GP106-400 R680
Memory 6144 MB 512 MB (x2)
Core Speed 1506 MHz 825 MHz (x2)
Memory Speed 8000 MHz 1800 MHz (x2)
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 196608 MB/sec 115200 MB/sec
Texel Rate 120480 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1280 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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