Compare any two graphics cards:
VS

GeForce GTX 1060 vs Radeon R7 240

Intro

The GeForce GTX 1060 comes with a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R7 240, which comes with a clock speed of 730 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R7 240 1218 points
Difference: 11141 (915%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 1060 120 Watts
Difference: 90 Watts (300%)

Memory Bandwidth

Theoretically, the GeForce GTX 1060 should perform much faster than the Radeon R7 240 overall. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 167808 (583%)

Texel Rate

The GeForce GTX 1060 should be a lot (about 725%) faster with regards to texture filtering than the Radeon R7 240. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 105880 (725%)

Pixel Rate

The GeForce GTX 1060 is much (more or less 1138%) better at full screen anti-aliasing than the Radeon R7 240, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 66448 (1138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 Radeon R7 240
Manufacturer nVidia AMD
Year July 2016 October 2013
Code Name GP106-400 Oland PRO
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 730 MHz
Memory Speed 8000 MHz 1800 MHz
Power (Max TDP) 120 watts 30 watts
Bandwidth 196608 MB/sec 28800 MB/sec
Texel Rate 120480 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 1280 320
Texture Mapping Units 80 20
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield