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GeForce GTX 1060 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 1060 features a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 980 Ti, which uses a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 2816 SPUs along with 176 Texture Address Units and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 1060 311 Sol/s
Difference: 114 (37%)

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 1060 12359 points
Difference: 4761 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be a lot faster than the GeForce GTX 1060 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 139392 (71%)

Texel Rate

The GeForce GTX 980 Ti is a lot (about 46%) better at texture filtering than the GeForce GTX 1060. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 55520 (46%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 Ti is the winner, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 23712 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year July 2016 June 2015
Code Name GP106-400 GM200
Memory 6144 MB 6144 MB
Core Speed 1506 MHz 1000 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 336000 MB/sec
Texel Rate 120480 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1280 2816
Texture Mapping Units 80 176
Render Output Units 48 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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