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Geforce GTX 690 vs Radeon RX 480

Intro

The Geforce GTX 690 has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon RX 480, which features core clock speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Geforce GTX 690 13111 points
Difference: 238 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 690 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be much superior to the Radeon RX 480 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 122368 (47%)

Texel Rate

The Geforce GTX 690 will be much (approximately 45%) more effective at AF than the Radeon RX 480. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 72960 (45%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is a better choice, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 22720 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 480
Manufacturer nVidia AMD
Year April 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB (x2) 8192 MB
Core Speed 915 MHz (x2) 1120 MHz
Memory Speed 6008 MHz (x2) 8000 MHz
Power (Max TDP) 300 watts 150 watts
Bandwidth 384512 MB/sec 262144 MB/sec
Texel Rate 234240 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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