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GeForce GTX 1070 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1070 comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 16 nm design. It features 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 1070 should in theory be a lot faster than the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 1070 262144 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 146944 (128%)

Texel Rate

The GeForce GTX 1070 should be much (more or less 585%) faster with regards to AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1070 180720 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 154320 (585%)

Pixel Rate

The GeForce GTX 1070 should be a lot (more or less 265%) more effective at AA than the Radeon HD 3870 X2 512MB, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1070 96384 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 69984 (265%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1070

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2016 Jan 28, 2008
Code Name GP104-200 R680
Memory 8192 MB 512 MB (x2)
Core Speed 1506 MHz 825 MHz (x2)
Memory Speed 8000 MHz 1800 MHz (x2)
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 262144 MB/sec 115200 MB/sec
Texel Rate 180720 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1920 320(64x5) (x2)
Texture Mapping Units 120 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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