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GeForce GTX 1080 vs GeForce GTX 560

Intro

The GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare all of that to the GeForce GTX 560, which uses a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM is set to run at a frequency of 1001 MHz on this particular model. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 560 3030 points
Difference: 18912 (624%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 1080 180 Watts
Difference: 30 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should be much faster than the GeForce GTX 560 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 199552 (156%)

Texel Rate

The GeForce GTX 1080 should be a lot (approximately 467%) better at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 211760 (467%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 560, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 76928 (297%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 560
Manufacturer nVidia nVidia
Year May 2016 May 2011
Code Name GP104-400 GF114
Memory 8192 MB 1024 MB
Core Speed 1607 MHz 810 MHz
Memory Speed 10008 MHz 4004 MHz
Power (Max TDP) 180 watts 150 watts
Bandwidth 327680 MB/sec 128128 MB/sec
Texel Rate 257120 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 2560 336
Texture Mapping Units 160 56
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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