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GeForce GTX 1080 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which has a core clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 560 Ti 448 4200 points
Difference: 17742 (422%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 30 Watts (17%)

Memory Bandwidth

The GeForce GTX 1080, in theory, should perform much faster than the GeForce GTX 560 Ti 448 in general. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 183680 (128%)

Texel Rate

The GeForce GTX 1080 is quite a bit (approximately 527%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 216128 (527%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 560 Ti 448, by far. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 73568 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year May 2016 December 2011
Code Name GP104-400 GF110
Memory 8192 MB 1280 MB
Core Speed 1607 MHz 732 MHz
Memory Speed 10008 MHz 3600 MHz
Power (Max TDP) 180 watts 210 watts
Bandwidth 327680 MB/sec 144000 MB/sec
Texel Rate 257120 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 2560 448
Texture Mapping Units 160 56
Render Output Units 64 40
Bus Type GDDR5X GDDR5
Bus Width 256-bit 320-bit
Fab Process 16 nm 40 nm
Transistors 7200 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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