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GeForce GTX 1080 vs Geforce GTX 760

Intro

The GeForce GTX 1080 comes with a clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 256-bit bus, and uses a 16 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Geforce GTX 760, which features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 760 5923 points
Difference: 16019 (270%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 1080 180 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be a lot better than the Geforce GTX 760 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 135424 (70%)

Texel Rate

The GeForce GTX 1080 should be much (about 173%) faster with regards to texture filtering than the Geforce GTX 760. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 163040 (173%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1080 is superior to the Geforce GTX 760, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 71488 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2016 June 2013
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 980 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 170 watts
Bandwidth 327680 MB/sec 192256 MB/sec
Texel Rate 257120 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2560 1152
Texture Mapping Units 160 96
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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