Compare any two graphics cards:
GeForce GTX 1080 vs Radeon HD 7870 XT
IntroThe GeForce GTX 1080 features a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon HD 7870 XT, which features a GPU core clock speed of 925 MHz, and 2048 MB of GDDR5 memory set to run at 1500 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 32 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1080 should perform a lot faster than the Radeon HD 7870 XT in general. (explain)
Texel RateThe GeForce GTX 1080 should be quite a bit (approximately 190%) more effective at texture filtering than the Radeon HD 7870 XT. (explain)
Pixel RateThe GeForce GTX 1080 is a lot (about 247%) better at AA than the Radeon HD 7870 XT, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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