Compare any two graphics cards:
VS

GeForce GTX 1080 vs Geforce GTX 760

Intro

The GeForce GTX 1080 has a core clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.

Compare that to the Geforce GTX 760, which uses a 28 nm design. nVidia has set the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this particular model. It features 1152 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Geforce GTX 760 5923 points
Difference: 16019 (270%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 7 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 1080 180 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 is 70% quicker than the Geforce GTX 760 overall, due to its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 135424 (70%)

Texel Rate

The GeForce GTX 1080 is much (more or less 173%) more effective at AF than the Geforce GTX 760. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 163040 (173%)

Pixel Rate

The GeForce GTX 1080 should be a lot (more or less 228%) better at anti-aliasing than the Geforce GTX 760, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 71488 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1080 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2016 June 2013
Code Name GP104-400 GK104
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 980 MHz
Memory Speed 10008 MHz 6008 MHz
Power (Max TDP) 180 watts 170 watts
Bandwidth 327680 MB/sec 192256 MB/sec
Texel Rate 257120 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 2560 1152
Texture Mapping Units 160 96
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1080

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield