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GeForce GTX 1080 vs Radeon R7 360

Intro

The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon R7 360, which features a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R7 360 4110 points
Difference: 17832 (434%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon R7 360 98 Sol/s
Difference: 455 (464%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Radeon R7 360 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 1080 180 Watts
Difference: 80 Watts (80%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be 215% quicker than the Radeon R7 360 in general, because of its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 223680 (215%)

Texel Rate

The GeForce GTX 1080 will be a lot (more or less 410%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 206720 (410%)

Pixel Rate

The GeForce GTX 1080 should be much (about 512%) better at AA than the Radeon R7 360, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 86048 (512%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R7 360
Manufacturer nVidia AMD
Year May 2016 June 2015
Code Name GP104-400 Tobago
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1050 MHz
Memory Speed 10008 MHz 6500 MHz
Power (Max TDP) 180 watts 100 watts
Bandwidth 327680 MB/sec 104000 MB/sec
Texel Rate 257120 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 2560 768
Texture Mapping Units 160 48
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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