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GeForce GTX 1080 vs Radeon R9 Fury X

Intro

The GeForce GTX 1080 comes with a clock speed of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specifications to the Radeon R9 Fury X, which comes with GPU core speed of 1050 MHz, and 4096 MB of HBM memory running at 500 MHz through a 4096-bit bus. It also is made up of 4096 Stream Processors, 256 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R9 Fury X 14793 points
Difference: 7149 (48%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon R9 Fury X 450 Sol/s
Difference: 103 (23%)

Ethereum Mining Hash Rate

Radeon R9 Fury X 30 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 10 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon R9 Fury X 275 Watts
Difference: 95 Watts (53%)

Memory Bandwidth

Performance-wise, the Radeon R9 Fury X should theoretically be much better than the GeForce GTX 1080 overall. (explain)

Radeon R9 Fury X 512000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 184320 (56%)

Texel Rate

The Radeon R9 Fury X will be a little bit (about 5%) better at texture filtering than the GeForce GTX 1080. (explain)

Radeon R9 Fury X 268800 Mtexels/sec
GeForce GTX 1080 257120 Mtexels/sec
Difference: 11680 (5%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is the winner, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R9 Fury X 67200 Mpixels/sec
Difference: 35648 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R9 Fury X
Manufacturer nVidia AMD
Year May 2016 June 2015
Code Name GP104-400 Fiji XT
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1050 MHz
Memory Speed 10008 MHz 500 MHz
Power (Max TDP) 180 watts 275 watts
Bandwidth 327680 MB/sec 512000 MB/sec
Texel Rate 257120 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 2560 4096
Texture Mapping Units 160 256
Render Output Units 64 64
Bus Type GDDR5X HBM
Bus Width 256-bit 4096-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 Fury X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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