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GeForce GTX 1080 vs Radeon R9 380X

Intro

The GeForce GTX 1080 features a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory is set to run at 1251 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the Radeon R9 380X, which comes with a clock frequency of 970 MHz and a GDDR5 memory frequency of 1425 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R9 380X 9519 points
Difference: 12423 (131%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
Radeon R9 380X 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon R9 380X 190 Watts
Difference: 10 Watts (6%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be much better than the Radeon R9 380X in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R9 380X 182400 MB/sec
Difference: 145280 (80%)

Texel Rate

The GeForce GTX 1080 should be a lot (approximately 107%) better at anisotropic filtering than the Radeon R9 380X. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R9 380X 124160 Mtexels/sec
Difference: 132960 (107%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R9 380X 31040 Mpixels/sec
Difference: 71808 (231%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R9 380X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R9 380X
Manufacturer nVidia AMD
Year May 2016 November 2015
Code Name GP104-400 Tonga XT
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 970 MHz
Memory Speed 10008 MHz 5700 MHz
Power (Max TDP) 180 watts 190 watts
Bandwidth 327680 MB/sec 182400 MB/sec
Texel Rate 257120 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2560 2048
Texture Mapping Units 160 128
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 380X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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