Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon R9 M395X
IntroThe GeForce 9600 GT 1GB features clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 64 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R9 M395X, which comes with a clock frequency of 723 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M395X should theoretically be much better than the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe Radeon R9 M395X is a lot (approximately 345%) faster with regards to AF than the GeForce 9600 GT 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R9 M395X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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