Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon R9 M385X
IntroThe Radeon HD 5750 512MB comes with a clock frequency of 700 MHz and a GDDR5 memory frequency of 1150 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon R9 M385X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M385X will be 30% faster than the Radeon HD 5750 512MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon R9 M385X is a lot (more or less 144%) better at texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R9 M385X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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