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Radeon HD 4850 X2 512MB vs Radeon R7 M260X

Intro

The Radeon HD 4850 X2 512MB features core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon R7 M260X, which makes use of a 28 nm design. AMD has set the core speed at 825 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 512MB should be quite a bit faster than the Radeon R7 M260X in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB should be much (more or less 153%) more effective at anisotropic filtering than the Radeon R7 M260X. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 30200 (153%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon R7 M260X, by a large margin. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 13400 (203%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R7 M260X
Manufacturer AMD AMD
Year Nov 7, 2008 June 2014
Code Name R700 Opal
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 825 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 800(160x5) (x2) 384
Texture Mapping Units 40 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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