Compare any two graphics cards:
GeForce 920M vs Radeon R9 M375X
IntroThe GeForce 920M has a GPU core speed of 954 MHz, and the 2048 MB of DDR3 RAM is set to run at 900 MHz through a 64-bit bus. It also features 384 SPUs, 32 TAUs, and 8 ROPs.Compare all that to the Radeon R9 M375X, which features a GPU core clock speed of 1015 MHz, and 4096 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R9 M375X should be quite a bit faster than the GeForce 920M in general. (explain)
Texel RateThe Radeon R9 M375X will be a lot (more or less 33%) better at AF than the GeForce 920M. (explain)
Pixel RateThe Radeon R9 M375X will be quite a bit (about 113%) faster with regards to FSAA than the GeForce 920M, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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