Compare any two graphics cards:
GeForce GTX 965M vs Radeon R9 M365X
IntroThe GeForce GTX 965M comes with a GPU core clock speed of 944 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon R9 M365X, which features GPU clock speed of 925 MHz, and 4096 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M365X should in theory be just a bit better than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 965M is quite a bit (approximately 63%) faster with regards to anisotropic filtering than the Radeon R9 M365X. (explain)
Pixel RateThe GeForce GTX 965M is quite a bit (more or less 104%) better at AA than the Radeon R9 M365X, and will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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