Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R7 M360
IntroThe GeForce 8800 Ultra makes use of a 90 nm design. nVidia has set the core speed at 612 MHz. The GDDR3 RAM is set to run at a frequency of 1080 MHz on this particular card. It features 128 SPUs along with 64 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon R7 M360, which makes use of a 28 nm design. AMD has set the core speed at 1125 MHz. The DDR3 memory works at a frequency of 1000 MHz on this specific model. It features 384 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 8800 Ultra should in theory be much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce 8800 Ultra should be quite a bit (about 45%) faster with regards to anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce 8800 Ultra will be quite a bit (about 63%) better at anti-aliasing than the Radeon R7 M360, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!