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GeForce GTX 950M vs Radeon HD 4350

Intro

The GeForce GTX 950M comes with clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 4350, which has GPU clock speed of 575 MHz, and 512 MB of DDR2 memory set to run at 500 MHz through a 64-bit bus. It also is made up of 80(16x5) SPUs, 8 TAUs, and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4350 22 Watts
GeForce GTX 950M 55 Watts
Difference: 33 Watts (150%)

Memory Bandwidth

Performance-wise, the GeForce GTX 950M should in theory be a lot better than the Radeon HD 4350 overall. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon HD 4350 8000 MB/sec
Difference: 24000 (300%)

Texel Rate

The GeForce GTX 950M should be quite a bit (approximately 695%) faster with regards to AF than the Radeon HD 4350. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon HD 4350 4600 Mtexels/sec
Difference: 31960 (695%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 950M is the winner, by far. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon HD 4350 2300 Mpixels/sec
Difference: 12324 (536%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon HD 4350

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon HD 4350
Manufacturer nVidia AMD
Year March 12 2015 Sep 30, 2008
Code Name GM107 RV710
Memory 2048 MB 512 MB
Core Speed 914 MHz 575 MHz
Memory Speed 2000 MHz 1000 MHz
Power (Max TDP) 55 watts 22 watts
Bandwidth 32000 MB/sec 8000 MB/sec
Texel Rate 36560 Mtexels/sec 4600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 2300 Mpixels/sec
Unified Shaders 640 80(16x5)
Texture Mapping Units 40 8
Render Output Units 16 4
Bus Type DDR3 DDR2
Bus Width 128-bit 64-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million 242 million
Bus PCIe 3.0 x16 PCIe 2.0 x16, PCI
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 4350

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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