Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R7 M360
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 memory works at a speed of 1080 MHz on this card. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare those specs to the Radeon R7 M360, which has GPU clock speed of 1125 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 8800 Ultra should in theory be a lot better than the Radeon R7 M360 in general. (explain)
Texel RateThe GeForce 8800 Ultra will be quite a bit (more or less 45%) more effective at anisotropic filtering than the Radeon R7 M360. (explain)
Pixel RateThe GeForce 8800 Ultra should be quite a bit (more or less 63%) more effective at AA than the Radeon R7 M360, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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