Compare any two graphics cards:
GeForce GT 315 vs Radeon R7 M360
IntroThe GeForce GT 315 comes with a clock speed of 625 MHz and a DDR3 memory speed of 790 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 48 SPUs, 16 Texture Address Units, and 8 ROPs.Compare that to the Radeon R7 M360, which comes with core clock speeds of 1125 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GT 315 will be 58% quicker than the Radeon R7 M360 overall, due to its greater data rate. (explain)
Texel RateThe Radeon R7 M360 will be quite a bit (about 170%) more effective at anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateThe Radeon R7 M360 will be quite a bit (about 80%) more effective at full screen anti-aliasing than the GeForce GT 315, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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