Compare any two graphics cards:
Radeon HD 4830 512MB vs Radeon R5 M330
IntroThe Radeon HD 4830 512MB has a clock speed of 575 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.Compare those specs to the Radeon R5 M330, which comes with a core clock frequency of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon HD 4830 512MB should theoretically be a lot better than the Radeon R5 M330 overall. (explain)
Texel RateThe Radeon R5 M330 is a small bit (about 12%) faster with regards to texture filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateThe Radeon HD 4830 512MB should be a little bit (more or less 12%) faster with regards to full screen anti-aliasing than the Radeon R5 M330, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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