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GeForce GTX 465 vs Radeon R5 M330

Intro

The GeForce GTX 465 has a core clock frequency of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon R5 M330, which comes with core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 465 should be a lot faster than the Radeon R5 M330 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 88192 (612%)

Texel Rate

The GeForce GTX 465 should be quite a bit (more or less 30%) better at texture filtering than the Radeon R5 M330. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 6108 (30%)

Pixel Rate

The GeForce GTX 465 is quite a bit (about 136%) more effective at AA than the Radeon R5 M330, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 11184 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon R5 M330

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R5 M330
Manufacturer nVidia AMD
Year May 2010 2015
Code Name GF100 Oland
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1030 MHz
Memory Speed 3208 MHz 1800 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 14400 MB/sec
Texel Rate 26708 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 352 320
Texture Mapping Units 44 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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