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GeForce GTX 950 vs Radeon R5 M330

Intro

The GeForce GTX 950 comes with clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare all that to the Radeon R5 M330, which comes with a clock frequency of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit memory bus, and makes use of a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 950 should in theory be a lot better than the Radeon R5 M330 in general. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 91328 (634%)

Texel Rate

The GeForce GTX 950 is a lot (more or less 139%) better at AF than the Radeon R5 M330. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 28552 (139%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 24528 (298%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R5 M330
Manufacturer nVidia AMD
Year August 2015 2015
Code Name GM206 Oland
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1030 MHz
Memory Speed 6608 MHz 1800 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 14400 MB/sec
Texel Rate 49152 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 768 320
Texture Mapping Units 48 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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