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GeForce 820M vs GeForce GTX 970M

Intro

The GeForce 820M makes use of a 28 nm design. nVidia has clocked the core frequency at 719 MHz. The DDR3 memory works at a frequency of 1000 MHz on this particular card. It features 96 SPUs along with 16 TAUs and 4 ROPs.

Compare that to the GeForce GTX 970M, which makes use of a 28 nm design. nVidia has set the core frequency at 924 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 1280 SPUs along with 80 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce 820M 850 points
Difference: 6670 (785%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 970M 75 Watts
Difference: 60 Watts (400%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970M should be 500% faster than the GeForce 820M overall, because of its higher data rate. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 80000 (500%)

Texel Rate

The GeForce GTX 970M is a lot (approximately 543%) faster with regards to texture filtering than the GeForce 820M. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 62416 (543%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 970M is a better choice, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 41476 (1442%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 970M
Manufacturer nVidia nVidia
Year February 2014 October 7 2014
Code Name GF117 GM204
Memory 2048 MB 3072 MB
Core Speed 719 MHz 924 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 15 watts 75 watts
Bandwidth 16000 MB/sec 96000 MB/sec
Texel Rate 11504 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 96 1280
Texture Mapping Units 16 80
Render Output Units 4 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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