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GeForce 930M vs Radeon R5 M330

Intro

The GeForce 930M comes with core clock speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Compare those specs to the Radeon R5 M330, which features a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 RAM set to run at 900 MHz through a 64-bit bus. It also is comprised of 320 SPUs, 20 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce 930M should be a little bit (about 8%) faster with regards to anisotropic filtering than the Radeon R5 M330. (explain)

GeForce 930M 22272 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 1672 (8%)

Pixel Rate

The Radeon R5 M330 should be a small bit (approximately 11%) more effective at AA than the GeForce 930M, and also able to handle higher resolutions more effectively. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 930M 7424 Mpixels/sec
Difference: 816 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M Radeon R5 M330
Manufacturer nVidia AMD
Year March 12 2015 2015
Code Name GM108 Oland
Memory 2048 MB 2048 MB
Core Speed 928 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) (Unknown) watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 22272 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 24 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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