Compare any two graphics cards:
GeForce 825M vs Radeon R5 M330
IntroThe GeForce 825M comes with a clock speed of 850 MHz and a DDR3 memory frequency of 900 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 16 TAUs, and 8 ROPs.Compare all of that to the Radeon R5 M330, which features a clock speed of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It features 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe Radeon R5 M330 should be a lot (more or less 51%) faster with regards to texture filtering than the GeForce 825M. (explain)
Pixel RateThe Radeon R5 M330 should be quite a bit (approximately 21%) better at AA than the GeForce 825M, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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