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GeForce 825M vs Radeon R5 M330

Intro

The GeForce 825M features a GPU core clock speed of 850 MHz, and the 2048 MB of DDR3 RAM runs at 900 MHz through a 64-bit bus. It also features 384 Stream Processors, 16 TAUs, and 8 ROPs.

Compare all of that to the Radeon R5 M330, which features core speeds of 1030 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon R5 M330 is quite a bit (approximately 51%) better at anisotropic filtering than the GeForce 825M. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 7000 (51%)

Pixel Rate

The Radeon R5 M330 will be a lot (about 21%) better at FSAA than the GeForce 825M, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 825M 6800 Mpixels/sec
Difference: 1440 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 825M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 825M Radeon R5 M330
Manufacturer nVidia AMD
Year January 27 2014 2015
Code Name GK208 Oland
Memory 2048 MB 2048 MB
Core Speed 850 MHz 1030 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 33 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 13600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 16 20
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 825M

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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