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GeForce 820M vs Radeon R7 M360

Intro

The GeForce 820M comes with core speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.

Compare those specifications to the Radeon R7 M360, which comes with GPU core speed of 1125 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The Radeon R7 M360 will be a lot (approximately 135%) more effective at AF than the GeForce 820M. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 15496 (135%)

Pixel Rate

The Radeon R7 M360 will be quite a bit (about 213%) better at FSAA than the GeForce 820M, and also should be able to handle higher resolutions better. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 6124 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Radeon R7 M360
Manufacturer nVidia AMD
Year February 2014 2015
Code Name GF117 Oland
Memory 2048 MB 2048 MB
Core Speed 719 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 15 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 11504 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 24
Render Output Units 4 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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