Compare any two graphics cards:
VS

GeForce GTX 880M vs Radeon R7 250

Intro

The GeForce GTX 880M has core clock speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon R7 250, which has a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
Radeon R7 250 1836 points
Difference: 4524 (246%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 880M 130 Watts
Difference: 65 Watts (100%)

Memory Bandwidth

Theoretically, the GeForce GTX 880M should perform much faster than the Radeon R7 250 overall. (explain)

GeForce GTX 880M 128000 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce GTX 880M will be much (more or less 409%) more effective at anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 880M 122112 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 98112 (409%)

Pixel Rate

The GeForce GTX 880M should be much (approximately 282%) faster with regards to AA than the Radeon R7 250, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 880M 30528 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 22528 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M Radeon R7 250
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Oland XT
Memory 4096 MB 1024 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 4000 MHz 4600 MHz
Power (Max TDP) 130 watts 65 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 122112 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 128 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield