Compare any two graphics cards:
VS

GeForce GTX 880M vs GeForce GTX 950M

Intro

The GeForce GTX 880M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this particular card. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

Compare that to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 950M 3330 points
Difference: 3030 (91%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 880M 130 Watts
Difference: 75 Watts (136%)

Memory Bandwidth

In theory, the GeForce GTX 880M is 300% quicker than the GeForce GTX 950M in general, because of its greater data rate. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce GTX 880M is quite a bit (approximately 234%) faster with regards to texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 85552 (234%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 880M is superior to the GeForce GTX 950M, by far. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 15904 (109%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 880M GeForce GTX 950M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2015
Code Name GK104 GM107
Memory 4096 MB 2048 MB
Core Speed 954 MHz 914 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 130 watts 55 watts
Bandwidth 128000 MB/sec 32000 MB/sec
Texel Rate 122112 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 30528 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 1536 640
Texture Mapping Units 128 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 880M

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield