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GeForce GTX 850M vs GeForce GTX 880M

Intro

The GeForce GTX 850M comes with a GPU core clock speed of 876 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 880M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 880M 6360 points
GeForce GTX 850M 3340 points
Difference: 3020 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 880M 130 Watts
Difference: 90 Watts (225%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 880M should in theory be a lot better than the GeForce GTX 850M overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 96000 (300%)

Texel Rate

The GeForce GTX 880M is much (about 248%) more effective at AF than the GeForce GTX 850M. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 87072 (248%)

Pixel Rate

The GeForce GTX 880M should be a lot (approximately 118%) more effective at full screen anti-aliasing than the GeForce GTX 850M, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 880M 30528 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 16512 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 880M
Manufacturer nVidia nVidia
Year March 12 2014 March 12 2014
Code Name GM107 GK104
Memory 2048 MB 4096 MB
Core Speed 876 MHz 954 MHz
Memory Speed 2000 MHz 4000 MHz
Power (Max TDP) 40 watts 130 watts
Bandwidth 32000 MB/sec 128000 MB/sec
Texel Rate 35040 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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