Compare any two graphics cards:
GeForce 840M vs Radeon R5 M330
IntroThe GeForce 840M makes use of a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon R5 M330, which comes with a GPU core clock speed of 1030 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is comprised of 320 Stream Processors, 20 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 840M should theoretically be a little bit better than the Radeon R5 M330 overall. (explain)
Texel RateThe GeForce 840M is a little bit (approximately 20%) better at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe Radeon R5 M330 is a small bit (more or less 0%) more effective at FSAA than the GeForce 840M, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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