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GeForce GTX 870M vs Geforce GTX 690

Intro

The GeForce GTX 870M has a clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit memory bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare those specifications to the Geforce GTX 690, which comes with core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 870M 4770 points
Difference: 8341 (175%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Geforce GTX 690 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be much faster than the GeForce GTX 870M overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 288512 (301%)

Texel Rate

The Geforce GTX 690 should be a lot (about 122%) better at anisotropic filtering than the GeForce GTX 870M. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 128848 (122%)

Pixel Rate

The Geforce GTX 690 should be a lot (about 159%) better at FSAA than the GeForce GTX 870M, and capable of handling higher resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 35976 (159%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Geforce GTX 690
Manufacturer nVidia nVidia
Year March 12 2014 April 2012
Code Name GK104 GK104
Memory 3072 MB 2048 MB (x2)
Core Speed 941 MHz 915 MHz (x2)
Memory Speed 4000 MHz 6008 MHz (x2)
Power (Max TDP) 110 watts 300 watts
Bandwidth 96000 MB/sec 384512 MB/sec
Texel Rate 105392 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1344 1536 (x2)
Texture Mapping Units 112 128 (x2)
Render Output Units 24 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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