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GeForce GTX 970M vs Radeon R7 260X

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has set the core speed at 924 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R7 260X, which has a clock speed of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 260X 4381 points
Difference: 3139 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

The Radeon R7 260X, in theory, should perform a bit faster than the GeForce GTX 970M overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M should be a small bit (approximately 20%) better at texture filtering than the Radeon R7 260X. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 12320 (20%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 970M is a better choice, by far. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 26752 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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