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GeForce GTX 870M vs Radeon R7 260X

Intro

The GeForce GTX 870M has a clock frequency of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 870M 4770 points
Radeon R7 260X 4381 points
Difference: 389 (9%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon R7 260X 115 Watts
Difference: 5 Watts (5%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should be a bit faster than the GeForce GTX 870M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 870M should be quite a bit (about 71%) better at AF than the Radeon R7 260X. (explain)

GeForce GTX 870M 105392 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 43792 (71%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 870M is the winner, by a large margin. (explain)

GeForce GTX 870M 22584 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 4984 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon R7 260X
Manufacturer nVidia AMD
Year March 12 2014 October 2013
Code Name GK104 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 941 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 110 watts 115 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 105392 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1344 896
Texture Mapping Units 112 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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