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GeForce GTX 960 vs GeForce GTX 970M

Intro

The GeForce GTX 960 features a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare all of that to the GeForce GTX 970M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 memory works at a speed of 1000 MHz on this particular card. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 970M 7520 points
Difference: 107 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 will be 17% quicker than the GeForce GTX 970M overall, because of its greater bandwidth. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 16000 (17%)

Texel Rate

The GeForce GTX 970M is just a bit (about 2%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 1792 (2%)

Pixel Rate

The GeForce GTX 970M will be quite a bit (more or less 23%) faster with regards to AA than the GeForce GTX 960, and able to handle higher screen resolutions better. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 8288 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 970M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 970M
Manufacturer nVidia nVidia
Year January 2015 October 7 2014
Code Name GM206 GM204
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 924 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 75 watts
Bandwidth 112000 MB/sec 96000 MB/sec
Texel Rate 72128 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 1024 1280
Texture Mapping Units 64 80
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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