Compare any two graphics cards:
GeForce GTX 850M vs Radeon HD 7950 3GB
IntroThe GeForce GTX 850M makes use of a 28 nm design. nVidia has set the core speed at 876 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 7950 3GB, which makes use of a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory works at a speed of 1250 MHz on this specific card. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7950 3GB should be quite a bit faster than the GeForce GTX 850M in general. (explain)
Texel RateThe Radeon HD 7950 3GB should be a lot (approximately 156%) better at anisotropic filtering than the GeForce GTX 850M. (explain)
Pixel RateThe Radeon HD 7950 3GB is quite a bit (about 83%) more effective at FSAA than the GeForce GTX 850M, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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