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GeForce GTX 850M vs GeForce GTX 980

Intro

The GeForce GTX 850M comes with core speeds of 876 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980, which has a GPU core clock speed of 1126 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 850M 3340 points
Difference: 10212 (306%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 359 (733%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 980 165 Watts
Difference: 125 Watts (313%)

Memory Bandwidth

In theory, the GeForce GTX 980 is 600% quicker than the GeForce GTX 850M overall, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 192000 (600%)

Texel Rate

The GeForce GTX 980 will be much (about 311%) faster with regards to texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 109088 (311%)

Pixel Rate

The GeForce GTX 980 is a lot (about 414%) faster with regards to full screen anti-aliasing than the GeForce GTX 850M, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 58048 (414%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 850M

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M GeForce GTX 980
Manufacturer nVidia nVidia
Year March 12 2014 September 2014
Code Name GM107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 876 MHz 1126 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 40 watts 165 watts
Bandwidth 32000 MB/sec 224000 MB/sec
Texel Rate 35040 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 850M

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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