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GeForce GTX 950 vs Radeon R7 M260

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 M260 1120 points
Difference: 5416 (484%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 950 is 561% faster than the Radeon R7 M260 in general, due to its higher data rate. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 89728 (561%)

Texel Rate

The GeForce GTX 950 is quite a bit (about 186%) more effective at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 31992 (186%)

Pixel Rate

The GeForce GTX 950 is quite a bit (about 473%) faster with regards to anti-aliasing than the Radeon R7 M260, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 27048 (473%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 M260
Manufacturer nVidia AMD
Year August 2015 June 2014
Code Name GM206 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 715 MHz
Memory Speed 6608 MHz 2000 MHz
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 16000 MB/sec
Texel Rate 49152 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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