Compare any two graphics cards:
GeForce 830M vs GeForce GTX 780 Ti
IntroThe GeForce 830M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 memory works at a frequency of 900 MHz on this specific model. It features 256 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GTX 780 Ti, which uses a 28 nm design. nVidia has set the core speed at 875 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific model. It features 2880 SPUs along with 240 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 780 Ti should be much faster than the GeForce 830M overall. (explain)
Texel RateThe GeForce GTX 780 Ti is much (about 1176%) better at AF than the GeForce 830M. (explain)
Pixel RateThe GeForce GTX 780 Ti will be a lot (approximately 410%) better at anti-aliasing than the GeForce 830M, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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