Compare any two graphics cards:
VS

GeForce GTX 950M vs Radeon R7 360

Intro

The GeForce GTX 950M comes with core clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 RAM works at a speed of 1625 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 950M 3330 points
Difference: 780 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon R7 360 100 Watts
Difference: 45 Watts (82%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 360 should be 225% faster than the GeForce GTX 950M overall, due to its greater bandwidth. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 72000 (225%)

Texel Rate

The Radeon R7 360 should be much (about 38%) more effective at texture filtering than the GeForce GTX 950M. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 13840 (38%)

Pixel Rate

The Radeon R7 360 is a small bit (more or less 15%) faster with regards to AA than the GeForce GTX 950M, and should be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 2176 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Radeon R7 360
Manufacturer nVidia AMD
Year March 12 2015 June 2015
Code Name GM107 Tobago
Memory 2048 MB 2048 MB
Core Speed 914 MHz 1050 MHz
Memory Speed 2000 MHz 6500 MHz
Power (Max TDP) 55 watts 100 watts
Bandwidth 32000 MB/sec 104000 MB/sec
Texel Rate 36560 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield