Compare any two graphics cards:
GeForce 830M vs GeForce GTX 950
IntroThe GeForce 830M comes with a GPU core clock speed of 1029 MHz, and the 2048 MB of DDR3 memory is set to run at 900 MHz through a 64-bit bus. It also is made up of 256 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare all that to the GeForce GTX 950, which features a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 950 should be a lot faster than the GeForce 830M overall. (explain)
Texel RateThe GeForce GTX 950 should be much (about 199%) better at anisotropic filtering than the GeForce 830M. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 950 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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