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GeForce 825M vs GeForce 920M

Intro

The GeForce 825M features core clock speeds of 850 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 16 Texture Address Units and 8 ROPs.

Compare those specifications to the GeForce 920M, which comes with GPU core speed of 954 MHz, and 2048 MB of DDR3 memory set to run at 900 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce 920M should be quite a bit (about 124%) faster with regards to AF than the GeForce 825M. (explain)

GeForce 920M 30528 Mtexels/sec
GeForce 825M 13600 Mtexels/sec
Difference: 16928 (124%)

Pixel Rate

The GeForce 920M will be a bit (more or less 12%) more effective at FSAA than the GeForce 825M, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce 920M 7632 Mpixels/sec
GeForce 825M 6800 Mpixels/sec
Difference: 832 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 825M

Amazon.com

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GeForce 920M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 825M GeForce 920M
Manufacturer nVidia nVidia
Year January 27 2014 March 12 2015
Code Name GK208 GK208
Memory 2048 MB 2048 MB
Core Speed 850 MHz 954 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 33 watts (Unknown) watts
Bandwidth 14400 MB/sec 14400 MB/sec
Texel Rate 13600 Mtexels/sec 30528 Mtexels/sec
Pixel Rate 6800 Mpixels/sec 7632 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 825M

Amazon.com

Check prices at:

GeForce 920M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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