Compare any two graphics cards:
GeForce 820M vs Radeon HD 3470 256MB
IntroThe GeForce 820M features clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the Radeon HD 3470 256MB, which features a clock frequency of 800 MHz and a DDR2 memory frequency of 950 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is comprised of 40(8x5) SPUs, 4 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3470 256MB will be 90% quicker than the GeForce 820M in general, due to its higher data rate. (explain)
Texel RateThe GeForce 820M is a lot (approximately 260%) more effective at AF than the Radeon HD 3470 256MB. (explain)
Pixel RateThe Radeon HD 3470 256MB is just a bit (more or less 11%) better at anti-aliasing than the GeForce 820M, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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