Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon R5 M330
IntroThe GeForce 9600 GSO ASUS 512 comes with clock speeds of 550 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 96 SPUs along with 48 TAUs and 12 Rasterization Operator Units.Compare all that to the Radeon R5 M330, which features a clock speed of 1030 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9600 GSO ASUS 512 should in theory perform just a bit faster than the Radeon R5 M330 overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 is quite a bit (more or less 28%) more effective at anisotropic filtering than the Radeon R5 M330. (explain)
Pixel RateThe Radeon R5 M330 will be a lot (about 25%) more effective at full screen anti-aliasing than the GeForce 9600 GSO ASUS 512, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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