Compare any two graphics cards:
VS

GeForce 820M vs Geforce GTX 670

Intro

The GeForce 820M uses a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular model. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the Geforce GTX 670, which features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce 820M 850 points
Difference: 6501 (765%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Geforce GTX 670 170 Watts
Difference: 155 Watts (1033%)

Memory Bandwidth

Performance-wise, the Geforce GTX 670 should in theory be quite a bit superior to the GeForce 820M overall. (explain)

Geforce GTX 670 192000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 176000 (1100%)

Texel Rate

The Geforce GTX 670 is a lot (more or less 791%) more effective at texture filtering than the GeForce 820M. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 90976 (791%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 670 is the winner, by a large margin. (explain)

Geforce GTX 670 29280 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 26404 (918%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 820M Geforce GTX 670
Manufacturer nVidia nVidia
Year February 2014 May 2012
Code Name GF117 GK104
Memory 2048 MB 2048 MB
Core Speed 719 MHz 915 MHz
Memory Speed 2000 MHz 6000 MHz
Power (Max TDP) 15 watts 170 watts
Bandwidth 16000 MB/sec 192000 MB/sec
Texel Rate 11504 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 96 1344
Texture Mapping Units 16 112
Render Output Units 4 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 820M

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield