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GeForce 820M vs Radeon R9 290

Intro

The GeForce 820M uses a 28 nm design. nVidia has clocked the core speed at 719 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this card. It features 96 SPUs as well as 16 Texture Address Units and 4 ROPs.

Compare all of that to the Radeon R9 290, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce 820M 850 points
Difference: 9026 (1062%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Radeon R9 290 300 Watts
Difference: 285 Watts (1900%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 should be 1900% faster than the GeForce 820M in general, due to its higher data rate. (explain)

Radeon R9 290 320000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 304000 (1900%)

Texel Rate

The Radeon R9 290 is quite a bit (more or less 1013%) better at texture filtering than the GeForce 820M. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 116496 (1013%)

Pixel Rate

The Radeon R9 290 is much (about 1680%) faster with regards to FSAA than the GeForce 820M, and should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 48324 (1680%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Radeon R9 290
Manufacturer nVidia AMD
Year February 2014 November 2013
Code Name GF117 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 719 MHz 800 MHz
Memory Speed 2000 MHz 5000 MHz
Power (Max TDP) 15 watts 300 watts
Bandwidth 16000 MB/sec 320000 MB/sec
Texel Rate 11504 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 96 2560
Texture Mapping Units 16 160
Render Output Units 4 64
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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