Compare any two graphics cards:
GeForce GTX 970 vs GeForce GTX 980M
IntroThe GeForce GTX 970 comes with clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 1664 SPUs as well as 104 TAUs and 64 Rasterization Operator Units.Compare those specs to the GeForce GTX 980M, which uses a 28 nm design. nVidia has clocked the core speed at 1038 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 64 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 970 should be 75% quicker than the GeForce GTX 980M in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 970 is a bit (about 10%) more effective at anisotropic filtering than the GeForce GTX 980M. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 970 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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