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GeForce 810M vs Radeon R9 295X2

Intro

The GeForce 810M features a core clock frequency of 738 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is comprised of 48 SPUs, 8 Texture Address Units, and 4 ROPs.

Compare those specs to the Radeon R9 295X2, which comes with clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs as well as 176 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 810M 15 Watts
Radeon R9 295X2 500 Watts
Difference: 485 Watts (3233%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 is 4344% quicker than the GeForce 810M in general, because of its higher bandwidth. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce 810M 14400 MB/sec
Difference: 625600 (4344%)

Texel Rate

The Radeon R9 295X2 will be a lot (more or less 5969%) more effective at texture filtering than the GeForce 810M. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce 810M 5904 Mtexels/sec
Difference: 352432 (5969%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 295X2 is a better choice, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce 810M 2952 Mpixels/sec
Difference: 127352 (4314%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 810M

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 810M Radeon R9 295X2
Manufacturer nVidia AMD
Year February 2014 April 2014
Code Name GF117 Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 738 MHz 1018 MHz (x2)
Memory Speed 1800 MHz 5000 MHz (x2)
Power (Max TDP) 15 watts 500 watts
Bandwidth 14400 MB/sec 640000 MB/sec
Texel Rate 5904 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 2952 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 48 2816 (x2)
Texture Mapping Units 8 176 (x2)
Render Output Units 4 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 810M

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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